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Sonic Advance is some ways kind of a Sonic 4 for me.
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In conclusion, while I'd say all 3 titles are good pick-up-and-play games, 2 is the best choice as a Sonic game as well as the best example of one. There are still sucker punch moments in the game but they are so few and far between that I could count them on one hand. Of course, even within the stages themselves, the game is not perfect. The special stages suck, but they still don't give me the perspective problems of 1 and 3 (or make me wanna barf for that matter). Aside from that, it's a nice feature if you just want to look cool, and it gives you points when you pull them off. The trick system also promotes mastery of the game and replayability. The most important part about the characters is that their abilities actually matter and affect both the way the game is designed and the way players will approach a situation depending on which character they chose. The stage mechanics and set-pieces are well integrated and creative as well, such as the fans in Sky Canyon that allow the player to build up boost mode before continuing or the percussions the player must balance on if they want to take a different route. The stages are very inspired thematically, especially Music Plant and Sky Canyon which stick to the themes through and through. As usual the soundtrack is amazing, though this applies to the other two as well. The best way to forge your opinion of it is to actually play it yourself. The SP rings, then, have led to a lot of playthroughs of the game misrepresenting what it actually looks and feels like to play it. However, the fact that it's often impossible to back-track far enough to get one you missed is a pretty big problem as it defeats the purpose of slowing down and exploring entirely. Though this slows down the pace of the game, that in itself isn't a problem as it's the player's choice. The only part of the game that really seems incongruous with the rest is the exploration, which is encouraged through the SP rings that will lead to a special stage if 7 are collected. In Advance 2, speed, platforming, and effective usage of extra controls such as the trick system and character-specific abilities (Sonic's airdash, Cream's flight) all flow into one another in a really "fluid" experience, and the challenge of maintaining your speed made the gameplay compelling yet never frustrating as it was optional. 3, the speed sections were incongruous with the maze, platforming, and other sections of the game, and so had to exist in a vacuum. 2 has level design that actually compliments this mechanic. The time it takes to activate decreases depending on the amount of rings you collect, encouraging you to, and rewarding you for, running and collecting rings which, obviously, are pretty important to Sonic. "Unlike the later versions where you could just press a button to activate it," the original boost mode required the player to do a substantial amount of running. The boost mode is probably "the greatest addition to the core Sonic formula.since the spindash", and it came right from this game. Sonic Advance 2, in my opinion, is not just a better game, it's the only one I'd say is an excellent game.
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